very smooth graphics and gameplay you out to be congratulated on that
-but you probably could have had multiple levels and you had to score as certain amount to get to the next one
-you could have a story to it , like from just a kid to the best in the town to an actual player in a baseball league, it would make it more than just a mini game
anyways good work
was a good copy of soldat
i trust thats were u got your idea from
trantez - the game was not stolen, the game idea was taken, however
it was a great effort
maybe to decrease some of the lag u could draw your own terrain
have the bullets ricocheting a bit could also be cool
all in all tho good job!
what do you mean by drawing your own terrain to reduce the lag?
How did you do that?
that was frekkin awesome
im starting off in 3d myself
but how did you figure out hoiw to bounce the ball of on an angle
Well, all the walls are either vertical or horizontal, so I just reversed the xSpeed or the ySpeed. To find the bounce angle against an angled wall use
bounceAngle = -approachAngle -surfaceAngle;
it was good but the menu made my eyes bleed
with the timers did u use intervals ?
if you just made a timer with actionscript based on frames per second that wont work because of lag
pm me if you need help with intervals
No, I used intervals. But thanks anyway, please pm me if you come up with anything else :)
but the highscore table didnt work
how did you get that brushed metal look?(backgroundy thing)
Well i used photoshop and brush effects and alpha'd it into the background
how did you do it in 3d please pm me to tell me how
that was amazing
Front Page for sure!
like the guy below me i hated the intro you could have added some sound or even a flash sequence otherwise that was a pretty good game
Yea, I was dissapointed in it my self. But I'm glad you liked the game play though.
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