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Recent Movie Reviews


The Newgrounds Tutorial The Newgrounds Tutorial

Rated 3 / 5 stars

alright

but there is the help / faq section of newgrounds you know noobs can already go there


Sidorio responds:

Yeah, but Ii was hoping that this would also adress them.


"Dare" "Dare"

Rated 5 / 5 stars

That was great!

You amazed me and for three days work! If this isnt your best i cant wait to see your other stuff. Id like to see more from you keep up the good work!


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Sound of Silence Sound of Silence

Rated 4.5 / 5 stars

One Problem

It was very good except for one problem, when the guy was saying"fools....... and you tried to sync his mouth to the words of the song. It looked real but not as if he was saying those words as you heard them. Maybe next time you could listento the song and sync it rather listening to yourself and syncing it. Other than that i like the person before me reckon it deserved A+ Good Work!


Recent Game Reviews


Pinch Hitter Pinch Hitter

Rated 3.5 / 5 stars

Good game

very smooth graphics and gameplay you out to be congratulated on that
-but you probably could have had multiple levels and you had to score as certain amount to get to the next one
-you could have a story to it , like from just a kid to the best in the town to an actual player in a baseball league, it would make it more than just a mini game

anyways good work



ThermoStorm ThermoStorm

Rated 4 / 5 stars

was a good copy of soldat

i trust thats were u got your idea from
trantez - the game was not stolen, the game idea was taken, however
it was a great effort
maybe to decrease some of the lag u could draw your own terrain
have the bullets ricocheting a bit could also be cool
all in all tho good job!


joshrules responds:

what do you mean by drawing your own terrain to reduce the lag?


Rolley-Ball Rolley-Ball

Rated 5 / 5 stars

How did you do that?

that was frekkin awesome
im starting off in 3d myself
but how did you figure out hoiw to bounce the ball of on an angle


Jiggmin responds:

Well, all the walls are either vertical or horizontal, so I just reversed the xSpeed or the ySpeed. To find the bounce angle against an angled wall use
bounceAngle = -approachAngle -surfaceAngle;